It has been two decades after Guitar Hero debuted across the Atlantic, providing everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed convincing someone who has nailed Free Bird’s lengthy guitar solo before a packed crowd of friends.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes scrolling down the display in time with a song. Each riff corresponded to particular chords, producing the feel of a genuine live show.
The studio previously tried its hand in the music genre before partnering with the publisher, later acquired by Activision in 2006. Together, they laid the foundations for a surprising billion-dollar franchise that had a remarkable influence for many musicians included, introducing classic bands to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, remembers the early financial challenges in securing the songs – despite the fact the first two games primarily featured cover versions.
“We reproduced every song because the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero became a hit, and record sales and radio play were going up, all artists desired to participate.”
He adds: “Among the amazing things was the number of parents got in touch expressing gratitude for introducing their children to the music they loved. It evolved into a multigenerational thing.”
Classic Rock Gains a New Audience
Northern Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Guitarist the artist recalls the way the game revived older hits back into vogue: “The game provided a larger, new demographic. Generally such music was seen as music that was past it, however once it got featured on the game young people discovered it, abruptly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided all our music a new life.”
At that time, the Answer’s first record was still not available stateside, meaning the game was a key medium for exposure for the band during their a North American tour supporting AC/DC. “The roadies had on the song during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs and Lasting Influence
Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on each band’s catalogue and related stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their studio albums. It moved well over 500,000 units upon release, while demand for Aerosmith’s music rose of up to 40% at a time as the industry was already collapsing.
The series continues to inspire quick-handed dedication within the community. Earlier this year, a streamer achieved an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive personalization features. The song is challenging even in expert mode, let alone played at double speed while hitting a single one of its near 4,000 notes. The streamer stated it took months of practice of practice.
“The game is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should use a real gun and go to war,” notes musician the artist.
The band previously completed a successful tour before their hit was featured in the third game, but Li says it turned them into a household name. “I recall the record label informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure via the game proved so vast that it has risked eclipsing everything else the band has done. Last year, the song featured in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” he admits. “Should you just hear a single track, that's fine – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.
The Lasting Impact of a Iconic Controller
Top-tier promotion, be it for automobiles, apparel or games, goes further than selling something – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to participate”.
The majority installments came out in just a five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.
Games like the fan project and Fortnite Festival have maintained the community alive, and there’s set to be something from the founders in development. A new studio has entered work on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world ready to embrace another game in the spirit of the classic?
“Our team believed those games could be similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason for it to persist with new generations.”